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Raine Benares - La série

  • Nombre de tomes :
  • 10
  • Nombre de lecteurs :
  • 2
  • Classement en biblio :

La liste des tomes


My name is Raine Benares. I'm a seeker, a finder of things lost and people missing. I've never had to do both in one day, or had this many lives at stake--including mine. The search for a missing ring leads me to the abduction of eight magically gifted children. Their souls were stolen while they slept, and unless I find those souls by sunrise, their bodies will die. Both cases have one thing in common--they're linked to a goblin secret society high-stakes poker game, whose members are practitioners of the blackest of black magic. As a seeker, I can track those captured children's souls, but to spring them will take magic I haven't got. That's where Tamnais Nathrach comes in. He's the seductive embodiment of sin itself. He's also a goblin dark mage with an even darker past, the owner of the city's most notorious casino--and the only person with magic enough to reach the kids in time. Why are the most dangerous predators the most beautiful? The stakes are high; the odds of success are low. And I'm betting with my life--a life I'll have to trust to a darkly tempting goblin mage I just met.
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Description
My name is Raine Benares. I'm a seeker, a finder of things lost and people missing. I've never had to do both in one day, or had this many lives at stake--including mine. The search for a missing ring leads me to the abduction of eight magically gifted children. Their souls were stolen while they slept, and unless I find those souls by sunrise, their bodies will die. Both cases have one thing in common--they're linked to a goblin secret society high-stakes poker game, whose members are practitioners of the blackest of black magic. As a seeker, I can track those captured children's souls, but to spring them will take magic I haven't got. That's where Tamnais Nathrach comes in. He's the seductive embodiment of sin itself. He's also a goblin dark mage with an even darker past, the owner of the city's most notorious casino--and the only person with magic enough to reach the kids in time. Why are the most dangerous predators the most beautiful? The stakes are high; the odds of success are low. And I'm betting with my life--a life I'll have to trust to a darkly tempting goblin mage I just met.
Raine is a sorceress of moderate powers, from an extended family of smugglers and thieves. With a mix of street smarts and magic spells, she can usually take care of herself. But when her friend Quentin, a no-quite-reformed thief, steals and amulet from the home of a powerful necromancer, Raine finds herself wrapped up in more trouble than she cares for. She likes attention as much as the next girl, but having an army of militant goblins hunting her down is not her idea of a good time. The amulet they're after holds limitless power, derived from an ancient, soul-stealing stone. And when Raine takes possession of the item, it takes possession of her. Now her moderate powers are increasing beyond anything she could imagine - but is the resumé enchancement worth her soul?
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Description
Raine is a sorceress of moderate powers, from an extended family of smugglers and thieves. With a mix of street smarts and magic spells, she can usually take care of herself. But when her friend Quentin, a no-quite-reformed thief, steals and amulet from the home of a powerful necromancer, Raine finds herself wrapped up in more trouble than she cares for. She likes attention as much as the next girl, but having an army of militant goblins hunting her down is not her idea of a good time. The amulet they're after holds limitless power, derived from an ancient, soul-stealing stone. And when Raine takes possession of the item, it takes possession of her. Now her moderate powers are increasing beyond anything she could imagine - but is the resumé enchancement worth her soul?
My name is Raine Benares. Until last week I was a seeker—a finder of things lost and people missing. Now I’m psychic roommates with the Saghred, an ancient stone with cataclysmic powers. Just me, the stone, and all the souls it’s ingested over the centuries. Crowded doesn’t even begin to describe it. All I want is my life back—which means getting rid of the stone and the power it possesses. To sort things out, I head for the Isle of Mid, home to the most prestigious sorcery school, as well as the Conclave, the governing body for all magic users. It’s also home to power- grubbing mages who want me dead and goblins who see me as a thief. As if that’s not enough, Mid’s best student spellsingers are disappearing left and right, and I’m expected to find them. Lives are at stake, goblins are threatening to sue, mages are getting greedier, and the stone’s power is getting stronger by the hour. This could get ugly.
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Description
My name is Raine Benares. Until last week I was a seeker—a finder of things lost and people missing. Now I’m psychic roommates with the Saghred, an ancient stone with cataclysmic powers. Just me, the stone, and all the souls it’s ingested over the centuries. Crowded doesn’t even begin to describe it. All I want is my life back—which means getting rid of the stone and the power it possesses. To sort things out, I head for the Isle of Mid, home to the most prestigious sorcery school, as well as the Conclave, the governing body for all magic users. It’s also home to power- grubbing mages who want me dead and goblins who see me as a thief. As if that’s not enough, Mid’s best student spellsingers are disappearing left and right, and I’m expected to find them. Lives are at stake, goblins are threatening to sue, mages are getting greedier, and the stone’s power is getting stronger by the hour. This could get ugly.
For seeker Raine Benares, a demon infestation on the Isle of Mid couldn't come at a worse time. Already fighting the influence of the Saghred, a soul-stealing stone, Raine discovers she is also magically bonded to a dark mage and a white knight, two dangerous and powerful men on opposing sides. Turns out, the demons want the key to unlock the Saghred. As a seeker, Raine should be able to find it first. As the axis of light and dark powers, she?s a magical cataclysm waiting to happen.
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Description
For seeker Raine Benares, a demon infestation on the Isle of Mid couldn't come at a worse time. Already fighting the influence of the Saghred, a soul-stealing stone, Raine discovers she is also magically bonded to a dark mage and a white knight, two dangerous and powerful men on opposing sides. Turns out, the demons want the key to unlock the Saghred. As a seeker, Raine should be able to find it first. As the axis of light and dark powers, she?s a magical cataclysm waiting to happen.
Raine Benares is a seeker. She finds lost things and missing people- usually alive. But now she's been bonde with the Saghred, a soul- stealing stone of unlimited power, and must hunt down its escapees. Especially since one of them is also hunting her...
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Description
Raine Benares is a seeker. She finds lost things and missing people- usually alive. But now she's been bonde with the Saghred, a soul- stealing stone of unlimited power, and must hunt down its escapees. Especially since one of them is also hunting her...
Raine Benares is a seeker who finds lost things and people. Ever since the Saghred, a soul-stealing stone that's given her unlimited power, has bonded to her, the goblin king and the elves have wanted to possess its magic themselves. Which means a goblin thief and her ex-fiancé-an elven assassin-are after her. To survive, she'll need the help of her notorious criminal family.
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Description
Raine Benares is a seeker who finds lost things and people. Ever since the Saghred, a soul-stealing stone that's given her unlimited power, has bonded to her, the goblin king and the elves have wanted to possess its magic themselves. Which means a goblin thief and her ex-fiancé-an elven assassin-are after her. To survive, she'll need the help of her notorious criminal family.
My name is Raine Benares—and it sucks to be me right now. I’m a seeker who found the Saghred, a soul-stealing stone that gave me unlimited powers I never wanted. Now I’ve lost the rock—and the magic it gave me—to a goblin dark mage whose main goals are my death and world domination. This is more than incentive enough for a little trip to the goblin capital of Regor with a small band of good friends, not-so-good friends, and one outright enemy. Don’t ask. All we need to do is destroy the Saghred, kill the mage, and put a renegade goblin prince on the throne. Did I mention I’ll be doing that with no magic?
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Description
My name is Raine Benares—and it sucks to be me right now. I’m a seeker who found the Saghred, a soul-stealing stone that gave me unlimited powers I never wanted. Now I’ve lost the rock—and the magic it gave me—to a goblin dark mage whose main goals are my death and world domination. This is more than incentive enough for a little trip to the goblin capital of Regor with a small band of good friends, not-so-good friends, and one outright enemy. Don’t ask. All we need to do is destroy the Saghred, kill the mage, and put a renegade goblin prince on the throne. Did I mention I’ll be doing that with no magic?
Name: Raine Benares Race: Elf Job: Seeker, bride, peace talks referee Problem: Back-stabbing diplomats, bride-hating mother-in-law You would think that after having successfully destroyed the Saghred (aka, a legendary soul-sucking rock) and sending an evil goblin demigod to the Lower Hells that I would get some time off to plan my wedding to my sexy paladin fiancé Mychael Eiliesor, right? Wrong. Not only do I have to brace for meeting Mychael’s parents and cope with my burgeoning new powers, but it seems there may be another calamity brewing. After the recent change in goblin leadership, the new—thankfully non-psychotic—king is willing to participate in an elf/goblin/human peace treaty. The Isle of Mid is the site of these delicate negotiations, meaning all hands on deck for Mychael and his Conclave Guardians. When the head of elven intelligence (and my wedding guest) Duke Markus Sevelien is nearly assassinated upon his arrival, I suspect my mother-in-law will be the least of my concerns. Sabotaging these talks may be only the first salvo in a treacherous and deadly new apocalyptic plot!
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Description
Name: Raine Benares Race: Elf Job: Seeker, bride, peace talks referee Problem: Back-stabbing diplomats, bride-hating mother-in-law You would think that after having successfully destroyed the Saghred (aka, a legendary soul-sucking rock) and sending an evil goblin demigod to the Lower Hells that I would get some time off to plan my wedding to my sexy paladin fiancé Mychael Eiliesor, right? Wrong. Not only do I have to brace for meeting Mychael’s parents and cope with my burgeoning new powers, but it seems there may be another calamity brewing. After the recent change in goblin leadership, the new—thankfully non-psychotic—king is willing to participate in an elf/goblin/human peace treaty. The Isle of Mid is the site of these delicate negotiations, meaning all hands on deck for Mychael and his Conclave Guardians. When the head of elven intelligence (and my wedding guest) Duke Markus Sevelien is nearly assassinated upon his arrival, I suspect my mother-in-law will be the least of my concerns. Sabotaging these talks may be only the first salvo in a treacherous and deadly new apocalyptic plot!
An ancient power. Hidden for millennia in a legendary city on an uninhabited continent, the Heart of Nidaar can harness the forces of nature itself. In the wrong hands, the artifact is a weapon that can command the power of the earth and seas to destroy all life. Just the type of power a sinister goblin brotherhood finds irresistible. In their hands, kingdoms will be forced to surrender to their rule. A team of royals and rogues. Chief mage (and nearly rehabilitated practitioner of black magic) Tamnais Nathrach is the perfect goblin duke to stop them. Along with elf pirate Phaelan Benares, these two have a roguish plan to sail to Aquas and snatch the Heart of Nidaar before it can fall into the wrong hands. After all, stealing hearts is what these two do best. Who cares if goblins and elves have been in a near constant state of war for centuries? This common enemy is enough motivation for some teamwork and a little professional competition. The adventure of a lifetime. Perhaps Tamnais and Phaelan have forgotten one small fact. Expeditions that sail to the continent of Aquas never return. It’s a blighted wasteland filled with creatures from nightmare and Tamnais might have failed to mention that the Heart has guardians, an ancient race willing to use deadly force to keep themselves and the artifact hidden. Alliances are tested, courage is challenged, and nothing less than the future of all life in the Seven Kingdoms is at stake in the deadliest—and most competitive—treasure hunt of all time.
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Description
An ancient power. Hidden for millennia in a legendary city on an uninhabited continent, the Heart of Nidaar can harness the forces of nature itself. In the wrong hands, the artifact is a weapon that can command the power of the earth and seas to destroy all life. Just the type of power a sinister goblin brotherhood finds irresistible. In their hands, kingdoms will be forced to surrender to their rule. A team of royals and rogues. Chief mage (and nearly rehabilitated practitioner of black magic) Tamnais Nathrach is the perfect goblin duke to stop them. Along with elf pirate Phaelan Benares, these two have a roguish plan to sail to Aquas and snatch the Heart of Nidaar before it can fall into the wrong hands. After all, stealing hearts is what these two do best. Who cares if goblins and elves have been in a near constant state of war for centuries? This common enemy is enough motivation for some teamwork and a little professional competition. The adventure of a lifetime. Perhaps Tamnais and Phaelan have forgotten one small fact. Expeditions that sail to the continent of Aquas never return. It’s a blighted wasteland filled with creatures from nightmare and Tamnais might have failed to mention that the Heart has guardians, an ancient race willing to use deadly force to keep themselves and the artifact hidden. Alliances are tested, courage is challenged, and nothing less than the future of all life in the Seven Kingdoms is at stake in the deadliest—and most competitive—treasure hunt of all time.
Ruins & Revenge picks up where Treasure & Treason left off. An ancient power. Beneath a mountain on an uninhabited continent is said to be a fabled city, a city occupied by an ancient goblin civilization founded for only one reason—to protect and defend the Heart of Nidaar, an artifact that can harness the forces of nature as a weapon. An elite team of combat mages. Chief mage and goblin duke Tamnais Nathrach must help the guardians keep the legendary power out of the hands of a malevolent goblin brotherhood and their otherworldly allies, whatever the cost. Together with his hand-picked team—which includes elf pirate (and team demolitions expert) Phaelan Benares—Tam descends into a vast subterranean world both wondrous and terrifying, a world laid with deadly traps and filled with apex predators from another age. The countdown to the end of the world. Some secrets are meant to stay buried. When the Heart of Nidaar is accidentally awakened, and aimed at the west coast of the Seven Kingdoms, Tam and his team are in a race against time to prevent the deaths of millions. To succeed, they must confront their deepest fears, unmask their darkest secrets, and reveal their shameful pasts, testing the bonds of friendship and beyond. To fail means death for them all—and the end of all life in the Seven Kingdoms.
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Description
Ruins & Revenge picks up where Treasure & Treason left off. An ancient power. Beneath a mountain on an uninhabited continent is said to be a fabled city, a city occupied by an ancient goblin civilization founded for only one reason—to protect and defend the Heart of Nidaar, an artifact that can harness the forces of nature as a weapon. An elite team of combat mages. Chief mage and goblin duke Tamnais Nathrach must help the guardians keep the legendary power out of the hands of a malevolent goblin brotherhood and their otherworldly allies, whatever the cost. Together with his hand-picked team—which includes elf pirate (and team demolitions expert) Phaelan Benares—Tam descends into a vast subterranean world both wondrous and terrifying, a world laid with deadly traps and filled with apex predators from another age. The countdown to the end of the world. Some secrets are meant to stay buried. When the Heart of Nidaar is accidentally awakened, and aimed at the west coast of the Seven Kingdoms, Tam and his team are in a race against time to prevent the deaths of millions. To succeed, they must confront their deepest fears, unmask their darkest secrets, and reveal their shameful pasts, testing the bonds of friendship and beyond. To fail means death for them all—and the end of all life in the Seven Kingdoms.

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