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Some secrets carry the weight of the world.
Rose McKenzie may be far from Earth with no way back, but she's made a powerful ally--a fellow prisoner with whom she's formed a strong bond. Sazo's an artificial intelligence. He's saved her from captivity and torture, but he's also put her in the middle of a conflict, leaving Rose with her loyalties divided.
Captain Dav Jallan doesn't know why he and his crew have stumbled across an almost legendary Class 5 battleship, but he's not going to complain. The only problem is, everyone on board is dead, except for one strange, new alien being.
She calls herself Rose. She seems small and harmless, but less and less about her story is adding up, and Dav has a bad feeling his crew, and maybe even the four planets, are in jeopardy. The Class 5's owners, the Tecran, look set to start a war to get it back and Dav suspects Rose isn't the only alien being who survived what happened on the Class 5. And whatever else is out there is playing its own games.
In this race for the truth, he's going to have to go against his leaders and trust the dark horse.
Some secrets carry the weight of the world.
Rose McKenzie may be far from Earth with no way back, but she's made a powerful ally--a fellow prisoner with whom she's formed a strong bond. Sazo's an artificial intelligence. He's saved her from captivity and torture, but he's also put her in the middle of a conflict, leaving Rose with her loyalties divided.
Captain Dav Jallan doesn't know why he and his crew have stumbled across an almost legendary Class 5 battleship, but he's not going to complain. The only problem is, everyone on board is dead, except for one strange, new alien being.
She calls herself Rose. She seems small and harmless, but less and less about her story is adding up, and Dav has a bad feeling his crew, and maybe even the four planets, are in jeopardy. The Class 5's owners, the Tecran, look set to start a war to get it back and Dav suspects Rose isn't the only alien being who survived what happened on the Class 5. And whatever else is out there is playing its own games.
In this race for the truth, he's going to have to go against his leaders and trust the dark horse.
Rescue might just be the death of her.
Far from home . . .
Fiona Russell has been snatched from Earth, imprisoned and used as slave labor, but nothing about her abduction makes sense. When she's rescued by the Grih, she realizes there's a much bigger game in play than she could ever have imagined, and she's right in the middle of it.
Far from safe . . .
Battleship captain Hal Vakeri is chasing down pirates when he stumbles across a woman abducted from Earth. She's the second one the Grih have found in two months, and her presence is potentially explosive in the Grih's ongoing negotiations with their enemies, the Tecran. The Tecran and the Grih are on the cusp of war, and Fiona might just tip the balance.
Far from done . . .
Fiona has had to bide her time while she's been a prisoner, pretending to be less than she is, but when the chance comes for her to forge her own destiny in the new world she's found herself in, she grabs it with both hands. After all, actions speak louder than words.
Rescue might just be the death of her.
Far from home . . .
Fiona Russell has been snatched from Earth, imprisoned and used as slave labor, but nothing about her abduction makes sense. When she's rescued by the Grih, she realizes there's a much bigger game in play than she could ever have imagined, and she's right in the middle of it.
Far from safe . . .
Battleship captain Hal Vakeri is chasing down pirates when he stumbles across a woman abducted from Earth. She's the second one the Grih have found in two months, and her presence is potentially explosive in the Grih's ongoing negotiations with their enemies, the Tecran. The Tecran and the Grih are on the cusp of war, and Fiona might just tip the balance.
Far from done . . .
Fiona has had to bide her time while she's been a prisoner, pretending to be less than she is, but when the chance comes for her to forge her own destiny in the new world she's found herself in, she grabs it with both hands. After all, actions speak louder than words.
The mind is the most powerful weapon of all . . .
Imogen Peters knows she's a pawn. She's been abducted from Earth, held prisoner, and abducted again. So when she gets a chance at freedom, she takes it with both hands, not realizing that doing so will turn her from pawn to kingmaker.
Captain Camlar Kalor expected to meet an Earth woman on his current mission, he just thought he'd be meeting her on Larga Ways, under the protection of his Battle Center colleague. Instead, he and Imogen are thrown together as prisoners in the hold of a Class 5 battleship. When he works out she's not the woman who sparked his mission, but another abductee, Cam realizes his investigation just got a lot more complicated, and the nations of the United Council just took a step closer to war.
Imogen's out of her depth in this crazy mind game playing out all around her, and she begins to understand her actions will have a massive impact on all the players. But she's good at mind games. She's been playing them since she was abducted. Guess they should have left her minding her own business back on Earth…
The mind is the most powerful weapon of all . . .
Imogen Peters knows she's a pawn. She's been abducted from Earth, held prisoner, and abducted again. So when she gets a chance at freedom, she takes it with both hands, not realizing that doing so will turn her from pawn to kingmaker.
Captain Camlar Kalor expected to meet an Earth woman on his current mission, he just thought he'd be meeting her on Larga Ways, under the protection of his Battle Center colleague. Instead, he and Imogen are thrown together as prisoners in the hold of a Class 5 battleship. When he works out she's not the woman who sparked his mission, but another abductee, Cam realizes his investigation just got a lot more complicated, and the nations of the United Council just took a step closer to war.
Imogen's out of her depth in this crazy mind game playing out all around her, and she begins to understand her actions will have a massive impact on all the players. But she's good at mind games. She's been playing them since she was abducted. Guess they should have left her minding her own business back on Earth…
A time bomb, waiting to go off . . .
Lucy Harris is on the run, not sure where she can turn to for help, or if help is even available. But even as her abductors chase her down, she realizes they don't just want to recapture her, they want to erase her.
When your very existence puts a planet at risk of war, there's no choice but to do everything in your power to stay out of your enemies hands.
A predator . . . waiting for the chance to pounce
The powerful AI battleship, Bane, is accompanying the United Council envoy to Tecra to mete out the punishment the Tecrans have earned for breaking UC law. He revels in the power he's about to have over his old masters. But his mission isn't only to rain down retribution on the people who kept him chained for years, he's also looking for a human woman one of his fellow Class 5s mentioned in the final seconds of his life. Paxe admitted to taking Lucy Harris from Earth, and Bane has been looking for her ever since.
A warrior conflicted . . .
Commander Dray Helvan thinks the Grih made a mistake in not pushing for war with the Tecran, but he's had to accept the compromise, that he and the other envoys from the United Council will go to Tecra and dismantle its military from the top down. His mission is not one of his choosing, but when he and his team arrive, he's handed a very different job. While he distrusts Bane on principle, when the Class 5 tells him there's a woman running for her life on the planet below, he will do whatever he has to to see her safe. And if that means war for Tecra, well, then it means war.
A time bomb, waiting to go off . . .
Lucy Harris is on the run, not sure where she can turn to for help, or if help is even available. But even as her abductors chase her down, she realizes they don't just want to recapture her, they want to erase her.
When your very existence puts a planet at risk of war, there's no choice but to do everything in your power to stay out of your enemies hands.
A predator . . . waiting for the chance to pounce
The powerful AI battleship, Bane, is accompanying the United Council envoy to Tecra to mete out the punishment the Tecrans have earned for breaking UC law. He revels in the power he's about to have over his old masters. But his mission isn't only to rain down retribution on the people who kept him chained for years, he's also looking for a human woman one of his fellow Class 5s mentioned in the final seconds of his life. Paxe admitted to taking Lucy Harris from Earth, and Bane has been looking for her ever since.
A warrior conflicted . . .
Commander Dray Helvan thinks the Grih made a mistake in not pushing for war with the Tecran, but he's had to accept the compromise, that he and the other envoys from the United Council will go to Tecra and dismantle its military from the top down. His mission is not one of his choosing, but when he and his team arrive, he's handed a very different job. While he distrusts Bane on principle, when the Class 5 tells him there's a woman running for her life on the planet below, he will do whatever he has to to see her safe. And if that means war for Tecra, well, then it means war.