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Toutes les séries de John Hornor Jacobs

3 livres
1 lecteurs

Legends is an anthology of all original stories written to honour the memory of one of Britain’s greatest fantasy authors. Determined warriors, hideous creatures, wicked sorceries, tricksy villains and cunning lovers abound as fantasy’s finest imaginations do their best and their worst. James Barclay reveals the origins of his elite mercenary band The Raven, Adrian Tchaikovsky unveils new aspects of the realm of the Apt, Tanith Lee, Joe Abercrombie, Storm Constantine, Stan Nicholls, Juliet E. McKenna and more weave their magic as only they can. Produced in cooperation with the David Gemmell Awards, Legends will, in part, act as a fund-raiser for the awards.

Steel yourself, throw caution to the wind, and dare to enter the realm of Legends.

Contents:

Introduction by Stan Nicholls

Or So Legend Has It by James Barclay

A Blade to the Heart by Gaie Sebold

Return to Arden Falls by Ian Whates

The Drake Lords of Kyla by Storm Constantine

A Tower of Arkrondurl by Tanith Lee

Who Walks with Death by Jonathan Green

Skipping Town by Joe Abercrombie

The Land of the Eagle by Juliet E. McKenna

All Hail to the Oak by Anne Nicholls

Swords and Circle by Adrian Tchaikovsky

Fairyland by Jan Siegel

Mountain Tea by Sandra Unerman

The League of Resolve by Stan Nicholls

3 livres

In the contested and unexplored territories at the edge of the Empire, a boat is making its laborious way up stream. Riding along the banks are the mercenaries hired to protect it - from raiders, bandits and, most of all, the stretchers, elf-like natives who kill any intruders into their territory. The mercenaries know this is dangerous, deadly work. But it is what they do.

In the boat the drunk governor of the territories and his sons and daughters make merry. They believe that their status makes them untouchable. They are wrong. And with them is a mysterious, beautiful young woman, who is the key to peace between warring nations and survival for the Empire. When a callow mercenary saves the life of the Governor on an ill-fated hunting party, the two groups are thrown together.

For Fisk and Shoe - two tough, honourable mercenaries surrounded by corruption, who know they can always and only rely on each other - their young companion appears to be playing with fire. The nobles have the power, and crossing them is always risky.

And although love is a wonderful thing, sometimes the best decision is to walk away. Because no matter how untouchable or deadly you may be, the stretchers have other plans.

Tous les livres de John Hornor Jacobs

Recent World War II veteran Bull Ingram is working as muscle when a Memphis DJ hires him to find Ramblin’ John Hastur. The mysterious blues man’s dark, driving music–broadcast at ever-shifting frequencies by a phantom radio station–is said to make living men insane and dead men rise.

Disturbed and enraged by the bootleg recording the DJ plays for him, Ingram follows Hastur’s trail into the strange, uncivilized backwoods of Arkansas, where he hears rumors the musician has sold his soul to the Devil.

But as Ingram closes in on Hastur and those who have crossed his path, he’ll learn there are forces much more malevolent than the Devil and reckonings more painful than Hell...

In a masterful debut of Lovecraftian horror and Southern gothic menace, John Hornor Jacobs reveals the fragility of free will, the dangerous power of sacrifice, and the insidious strength of blood.

The land is contaminated, electronics are defunct, the ravenous undead remain, and life has fallen into a nasty and brutish state of nature. Welcome to Bridge City, in what was once Arkansas: part medieval fortress, part Western outpost, and the precarious last stand for civilization. A ten-year-old prodigy when the world ended, Gus is now a battle-hardened young man. He designed Bridge City to protect the living few from the shamblers eternally at the gates. Now he’s being groomed by his physician mother, Lucy, and the gentle giant Knock-Out to become the next leader of men. But an army of slavers is on its way, and the war they’ll wage for the city’s resources could mean the end of mankind as we know it.

Can Gus become humanity’s savior? And if so, will it mean becoming a dictator, a martyr . . . or maybe something far worse than even the zombies that plague the land?

Fifteen-year-old fast-talking Shreve doesn’t mind juvie. He’s good at dealing contraband candy, and three meals a day is more than his drunk mother provided. In juvie, the rules never change and everyone is the same. In juvie, Shreve has life figured out.

So when he’s assigned a strangely silent and vulnerable new cellmate, Jack, Shreve takes the younger boy under his wing. But all Shreve’s plans and schemes unravel when he discovers Jack is different. For one thing, Jack has six fingers per hand. For another thing, he just might have superpowers.

Soon Jack has drawn the attention of the cellblock bullies as well as the mysterious and chilling Mr. Quincrux—who claims to be from the Department of Health and Human Services. But when Shreve feels Quincrux invade his mind and shuffle through his darkest memories, he knows Quincrux’s interest in Jack is far more sinister. Mr. Quincrux means to take Jack away. For what purposes, no one knows.

But Shreve has another plan: escape.

These four tales deal with the unquiet dead in all its various forms. From ghosts to vampires, zombies to vengeful spirits, these stories take you from a soft-apocalyptic future where computers are symbiotic creatures burrowing into your skin, to a post-apocalyptic world where cowboys round-up zombies for slaughter. You'll witness vampires hosting the birthday party of the century in an antebellum mansion in the old south and a young boy beginning to understand that the evil he does will come back to haunt him.

Includes the stories "Verrata," "Heaven of Animals," "Bone China," and "Sneaking In."

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