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Insignia - La série

  • Nombre de tomes :
  • 4
  • Nombre de lecteurs :
  • 1
  • Classement en biblio :

La liste des tomes


More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible--a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted--friends, the possibility of a girlfriend, and a life where his every action matters--but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
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Description
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible--a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted--friends, the possibility of a girlfriend, and a life where his every action matters--but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
In S. J. Kincaid’s fast-paced and humorous sci-fi Insignia trilogy, the earth is in the middle of World War III when teen gamer Tom Raines is recruited to train with other young cadets as a pivotal member of the elite combat corps, the Intrasolar Forces. At the Pentagonal Spire’s training academy, he makes the best friends of his life—fellow government weapons-in-training Wyatt Enslow, Vik Ashwan, and Yuri Sysevich. In this 47-page prequel novella to the series, budding genius Wyatt Enslow—intensely loyal and hyperintelligent if occasionally, hilariously, socially awkward—takes center stage as S. J. Kincaid reveals Wyatt’s life before she found her place, and her own inner strength, among her devoted band of friends at the Spire. Source : Goodreads https://www.goodreads.com/book/show/17466707-allies
Voir la fiche
Description
In S. J. Kincaid’s fast-paced and humorous sci-fi Insignia trilogy, the earth is in the middle of World War III when teen gamer Tom Raines is recruited to train with other young cadets as a pivotal member of the elite combat corps, the Intrasolar Forces. At the Pentagonal Spire’s training academy, he makes the best friends of his life—fellow government weapons-in-training Wyatt Enslow, Vik Ashwan, and Yuri Sysevich. In this 47-page prequel novella to the series, budding genius Wyatt Enslow—intensely loyal and hyperintelligent if occasionally, hilariously, socially awkward—takes center stage as S. J. Kincaid reveals Wyatt’s life before she found her place, and her own inner strength, among her devoted band of friends at the Spire. Source : Goodreads https://www.goodreads.com/book/show/17466707-allies
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom Raines and his friends are mid-level cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom’s loyalties are again put to the test. Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process. Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone that matters to him? Filled with action and intelligence, camaraderie and humor, the second book in S.J. Kincaid’s futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.
Voir la fiche
Description
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom Raines and his friends are mid-level cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom’s loyalties are again put to the test. Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process. Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone that matters to him? Filled with action and intelligence, camaraderie and humor, the second book in S.J. Kincaid’s futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.
The explosive conclusion to the series reviewers have likened to Ender’s Game and “Hogwarts-in-Space” This exhilarating, explosive, and heartrending conclusion to the Insignia trilogy brings Tom and his intelligent, passionate, and brave young friends stunning tests and dangerous confrontations and through to an impossible future they could never have predicted. Tom Raines and his friends are eager to return to the Pentagonal Spire to continue training for the elite Intrasolar Forces, but they soon discover troubling changes: strict new regulations and the revelation that the Spire is under new military control. What begins as an irritating adjustment soon reveals a dangerous shift in reality. Those now in control are aligned with corporate sponsors and their ruthless agendas. And when the military academy begins welcoming new cadets with suspicious neural processors, the first step in a plan with horrifying worldwide ramifications, Tom is desperate to stop it, even if that means keeping secrets from his closest allies. Then a mysterious figure, the other ghost in the machine, begins fighting against the corporations, but with methods even Tom finds shocking. And when the enemy comes for Tom, how much can Tom endure in the battle to save himself? He must decide if he can still fight when the odds of success seem to be sliding from his grip.
Voir la fiche
Description
The explosive conclusion to the series reviewers have likened to Ender’s Game and “Hogwarts-in-Space” This exhilarating, explosive, and heartrending conclusion to the Insignia trilogy brings Tom and his intelligent, passionate, and brave young friends stunning tests and dangerous confrontations and through to an impossible future they could never have predicted. Tom Raines and his friends are eager to return to the Pentagonal Spire to continue training for the elite Intrasolar Forces, but they soon discover troubling changes: strict new regulations and the revelation that the Spire is under new military control. What begins as an irritating adjustment soon reveals a dangerous shift in reality. Those now in control are aligned with corporate sponsors and their ruthless agendas. And when the military academy begins welcoming new cadets with suspicious neural processors, the first step in a plan with horrifying worldwide ramifications, Tom is desperate to stop it, even if that means keeping secrets from his closest allies. Then a mysterious figure, the other ghost in the machine, begins fighting against the corporations, but with methods even Tom finds shocking. And when the enemy comes for Tom, how much can Tom endure in the battle to save himself? He must decide if he can still fight when the odds of success seem to be sliding from his grip.

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